This are the things i have to do to be happy again.
Currently the engine still has a strong component system (which affects to its speed) and supports PCF and SSAO with a forward rendering. The idea here is convert it to a deferred renderer, and these are the steps
- Logging System
- Ogl Loader
- Md5 loader
- Calculate Normals, tangents and bitangents for Md5
- Create new shaders
- Deferred Shading
- Jackpot!